//FPS
#define FPS_LIMIT					20
#define FPS_DELAY_TIME				50
//(1000/FPS_LIMIT)

//Touch State
#define TOUCH_UP					0
#define TOUCH_DOWN					1
#define TOUCH_DRAG					2

//Game State
#define k_GS_LOGO					1
#define k_GS_PLAYGAME				2

//Game Sub State
#define k_INIT						1
#define k_FIRST_TIME				2
#define k_LOOP						3
#define k_DESTROY					4